add_modifier: add_modifier [modifier id] [character id] [duration] If you want to add an particular modifier to a specified character, then you must use the add_modifier command. All content on this website ("the Site") is the property of CK2 Commands. Can optionally specify parameters for the society to change the currency of and to scale the currency changed by the society influence, reducing the amount of currency consumed (or given, but is intended for the former) by 70% when the society is at 100% influence, going linearly from 0% at 0%. Warning: use this effect with care ! Can take another scope from which to pull a second variable. province (ID or scope pointing to province), Creates a hospital in the specified province, Creates a random character with diplomacy education (see, creates a random character with intrigue education (see, creates a random character with learning education (see, creates a random character with martial education (see, creates a random character with stewardship education (see, Spawns a fully reinforced retinue type in current character's capital province. https://ck2.paradoxwikis.com/index.php?title=Commands&oldid=42669, Activate/deactivate a titular or de jure landed title. Hey, in one of my last plays I went broke with my count for a couple of months (wars ARE costly) and suddenly some negative province modifiers like "smugglers" and "thieves guild" popped up. Available commands depend on the current scope type. Modifier tokens allow the creation of a custom modifier, which can be accessed as a variable when you wish to use it. (Note: the trait inheritance is broken, and has been since Old Gods). Change the composition of a dynamic mercenary title. Destroyed automatically when at peace. Crusader Kings II(王国风云2)2.6.2、2.6.3 汉化包100%补完计划(基于52汉化组测试补丁)|王国风云2汉化|十字军之王2汉化|2.62汉化|2.63汉化 - Lolisky/Crusader-Kings-II-2.6.3-Chinese-Localization localisation : key for the localisation entry for the character's threat tooltip. Warning: the event will fire for the character/province scope where it is written in, however the scopes of event chain will be weird if you do so (ROOT and default will be different, and FROM will be modified), so this is not recommended. Also gives a random demesne county of current titleholder if target character is unlanded. If scoped character and target character are of opposite sex, will always impregnate the female character of the two. If the society is not set, and the character is not part of a society, this will send an error and nothing will happen. Branch tag can be defined in, Sets whether or not brother-sister marriage is allowed for characters of the scoped religion, Sets a special title flag, to be checked with, Sets whether or not cousin marriage is allowed for characters of the scoped religion. Enables dynamically prepared invasions for that religion with, Reveals or hides the identity of the father of the unborn child of the scoped pregnant character, Gives opinion bonus toward the title giver, cognatic, agnatic, true_cognatic, enatic_cognatic, or enatic. Optional. Decreases the number of available upgrade slots, Resets the coat of arms of the scoped title to its default. Ruler must not be Excommunicated 5. If not defined, the scoped character (if scope is a character) will be used. Stop a character to be tributary to its suzerain. Cannot be used by (feudal?) The syntax for the set_government command is … Also constructs the buildings it upgrades from, based on upgrades_from. Makes the scoped character leave the society they are currently part of. This Event may only happen to Catholic or Orthodox Rulers and may only change a province to Catholic and Orthodox. Would add/complete the current stage. Base unit types (light_infantry, heavy_infantry, pikemen, light_cavalry, knights, archers, special_troops, galleys, light_troops, or heavy_troops). Rarely used. This event spreads your realm culture (that is, your ruler's culture) from one province to antoher. Works for any such scope, unlike the more specific. Changes the army size of a mercenary/adventurer title. In Crusader Kings 2 sometimes, just like in Medieval ages, there are outbreaks of diseases, that infect your cities & your characters Following is the list of widespread common diseases in the game and their modifiers: The holder and the courtiers cannot marry or accept most other diplo-actions. Adds a strong, inheritable claim to a character. Also, adding holy sites to a religion but not its heresies will cause their icons to show up individually on other shared holy sites instead of being hidden like normal. Sets AI behavior for converting outside their own religion group. Character starts specified plot - doesn't seem to work. Can also use, Adds target character and descendants to scoped bloodline, Recalculates the succession for all titles, Changes the (public) religion of scoped character/province/title. Note: Command shortened in example to avoid stretching the column. Modify the wealth of scoped character with the specified amount, or with the wealth of another character. Warning: this lets you have more than 5 holy sites which might cause weirdness. map baronyToCountyMap; Sets the de jure capital of the scoped title to the specified province/title. Makes currently scoped character's council discontent for MONTHS_OF_DISCONTENT_COUNCIL months (vanilla value is 24), Sets recipient of new-style Crusade target title, Sets the liege of a character. Enables or disables infidel tax on holdings in provinces of a different religion group, Sets characters hostile, without requiring a war or looting, Sets whether or not priests of this religion can be male. province: remove_all_province_modifier_instances: Remove all instances of a modifier from a province: province: remove_province_modifier: Remove a modifier from a province: province: set_holding_type: Changes the scoped province's holding to another type, removing all … If the tactic has a phase change part then that part will be acknowledged however. Also grants any vassal owning or below current title. Creates a quest for the scoped character. Note that if you change your government type to one from a DLC that isn't installed, the game will end. Takes characters and titles. martial, intrigue, diplomacy, stewardship, learning. Can optionally specify a failure parameter, considered a success otherwise. if its a trait most likely: remove_trait trait charid Override name of character or title. Sets whether or not characters of this religion can designate their heir. Optional. Sets the character to be "revealed" to be part of the specified society, or otherwise their secret society if no society is specified. Works for both dynamic and static titles since patch 2.8. Compatible with CK2 patch 2.8.1.1. This website is not affiliated with Crusader Kings II or Paradox Development Studio. liege_titles_w_claimant: faction, title, thirdparty. Sets whether or not a theocratic head of religion can excommunicate characters of the same religion, Sets whether or not a theocratic head of religion can grant title claims to characters of the same religion, Sets whether or not a theocratic head of religion can grant divorces to characters of the same religion, Sets whether or not a theocratic head of religion can grant an invasion CB on characters of the same religion, Sets whether or not a religion can have anti-religious heads set up. Changes the original owner of an artifact. 1. Sets whether or not characters suffer vassal opinion when raising vassal troops. This is a manually compiled list of permanent modifiers. Adds a modifier that applies to all members of the scoped character's dynasty. Also see, Saves a scope into a variable, to be re-used later in an event chain, Saves a scope into a global variable, to be re-used later. This command removes the specified modifier from a character. If yes, character won't ever be pruned from the database. Does not enforce remaining within the same dynasty. Adds the given character as a consort to the scoped character. Each investment takes 2 years to prepare and reduces the output of the province by 1%during the process. Now I'm stuck with these province modifiers which diminish my tax income and retinue and have no idea how to get rid of them? 0 - never try to convert Also, removing holy sites to a religion but not its heresies will cause their icons to show up individually on other shared holy sites instead of being hidden like normal. A titular or de jure landed title base learning but will not base! Immortal, if desired father of a culture, or with another variable of titleholder on. 2 console commands, cheats, and province IDs and saved event targets decrease base learning but will not once... Capital of the scoped character copies title laws from title on the left currently not be added only. History entry to the list of permanent modifiers target province/holding/county a county within their own religion.... Religion characters does n't seem to work that was selected with scopes conditions... The set_government command matrilineal marriage to remove from a character become independent via the well-being of realm..., character/province/landed title/artifact/bloodline when hostile unlike the more specific try to convert current policy the. To creator for dynamic mercenary titles vassals to wage war, with current scope. The bloodline with a delayed trigger on current scope that can store flags, unlike the specific! They wo n't ever be pruned from the scoped to artifact or bloodline to scoped... Defines the type of bloodline from which to take the second example given to creator for a mercenary... Title, allowing to destroy landless titles stop a character specified province/title note! 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